Karachi
Karachi is the largest city in Pakistan. It is the world's second largest city proper behind Mumbai in terms of population, which exceeds 10 million. In terms of metropolitan population, it is the twentieth largest city of the world, and is Pakistan's premier center of banking, industry, and trade. Karachi is also the home of Pakistan's largest corporations that are involved in entertainment, arts, fashion, advertising, publishing, software development and medical research. It also serves as a major hub of higher education in South Asia, and the wider Islamic World. Karachi enjoys its prominent position, due to its geographical location on a bay, making it the financial capital of the country. It is one of the fastest growing cities of the South Asia. It was the original capital of Pakistan until the construction of Islamabad, and is the location of Karachi Port, one of the region's largest and busiest ports. The city's population has increased dramatically after the partition of British India forced hundreds of thousands of Urdu speaking "Mohajirs"(Refugees from India) to settle in the city. Since independence from Britain in 1947, the city's vibrant economy has attracted migrants from all over Pakistan, surrounding countries such as Iran, Tajikistan, Burma, Bangladesh, Afghanistan and further beyond. Despite a history of political turmoil, the city continues to attract those seeking prosperity and has shown consistent growth. Karachi city is spread over 3,530 km² (1,363 sq mi) in area. It is locally known as the "City of Lights" for its liveliness, and the "City of the Quaid", having been the birth and burial place of Quaid-e-Azam Muhammad Ali Jinnah, the founder of Pakistan, who also made the city his home after Pakistan's independence.
Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games such as poker. A small number of card games played with traditional decks have formally standardized rules, but most are folk games whose rules vary by region, culture, and person.
Many games that are not generally placed in the family of card games do in fact use cards for some aspect of their gameplay. Similarly, some games that are placed in the card game genre involve a board. The distinction is that the gameplay of a card game primarily depends on the use of the cards by players the board is simply a guide for scorekeeping or for card placement, while board games the principal non-card game genre to use cards generally focus on the players' positions on the board, and use the cards for some secondary purpose.
Poker Three Card
Three Card
Three card poker is a combination of poker and special hands. The player may bet on either one, both, and in different amounts. Both games are based on hands consisting of three cards. The special hands are a simple game in which you get three cards and are paid according to their value from a high pair to a straight flush.
Ante and Play is the form of Poker
Play begins with a wager on ante. After the poker player views his three cards he may either raise by putting an equal bet on play or fold and lose the ante bet. If the player folds he also loses the special bet if one was made, however this should not be any sacrifice because if the special bet paid anything the player shouldn't fold.
If the player does rise then he goes against the dealer's hand. The dealer needs at least a queen high to qualify. Below are the possible outcomes and their payoff:
Dealer does not qualify: Ante wins 1 to 1, play bet is returned
Dealer qualifies and player beats dealer: Both play and ante win 1 to 1
Dealer qualifies and dealer beats player: Both Play and ante lose
Dealer qualifies and dealer ties player: Both Play and ante push
Play is a range of voluntary, intrinsically motivated activities normally associated with pleasure and enjoyment. Play is commonly associated with children, but positive psychology has stressed that play is imperative for all higher-functioning animals, even adult humans.
The rites of play are evident throughout nature and are perceived in people and animals, although generally only in those species possessing highly complex nervous systems such as mammals and birds. Play is most frequently associated with the cognitive development and socialization of those engaged in developmental processes and the young. Play often entertains props, tools, animals, or toys in the context of learning and recreation. That is, some hypothesize that play is preparation of skills that will be used later. Others appeal to modern findings in neuroscience to argue that play is actually about training a general flexibility of mind – including highly adaptive practices like training multiple ways to do the same thing, or playing with an idea that is good enough in the hopes of maybe making it better.
Some play has clearly defined goals and when structured with rules is called a game, whereas, other play exhibits no such goals nor rules and is considered to be unstructured in the literature. Play promotes broaden and build behaviors as well as mental states of happiness – including flow.
Play has traditionally been given little attention by behavioral ecologists. Edward O. Wilson wrote in Sociobiology that No behavior has proved more ill defined, elusive, controversial and even unfashionable than play. Though it received little attention in the early decades of ethnology, and instead only existed as a matter of study within human psychology, there is now a considerable body of scientific literature resulting from research on the subject. Play does not have the central theoretical framework that exists in other areas of biology.
Ethnologists frequently divide play into three general categories: Social play, locomotors play and object play. Locomotors play is the pretend playing that a very young animal participates in when alone. The jumping and spinning characteristic of locomotors play can best be seen in young goats. Researchers have theorized that locomotors play helps the cells in the cerebellum of the brain to develop connections. Types of play listed by psychiatrist Dr. Stuart Brown expand upon these basic categories to include fantasy and transformational play as well as body, object, social. The National Institute for Play describes the previous five play types, as well as the play types attunement and narrative.
The broaden and build behaviors it fosters may have even greater value for adults than children. The mental state of flow is also a major component of play, and has itself been associated with things like creativity and happiness. Brown often quotes Brian Sutton-Smith's insight: the opposite of play is not work, it is depression. 6] Examples of adult play abound e.g. the arts, but also curiosity driven science.
Tim Brown explains that a value like a bit of shamelessness during the creative process is extremely important in adult designers.
Play may allow people to practice useful habits like learned optimism, which might help manage existential fears. Play also offers the opportunity to learn things that may not have otherwise been explicitly or formally taught e.g. how to use, and deal with, deceit and misinformation. Thus, even though play is only one of many habits of an effective adult, it remains a necessary one.
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